We help creators turn a single good idea into a title that travels across borders and platforms.
Two core markets, deeply understood.
The largest casual market we serve, with proven UA funnels and a clean US store presence.
A market we localize deeply β event timing, copy and art tuned for JP players.
A repeatable launch playbook that scales to additional T1 regions as studios grow.
You make the game; we handle everything that gets it to players.
Monetization, analytics and live-ops tooling so titles keep performing post-launch.
A repeatable release pipeline that keeps quality high across every update.
EN/JA storefront, UI and event localization for culturally-relevant live-ops.
Casual, puzzle and hyper-casual games live on T1 storefronts.
Oddly satisfying sorting and organizing game.
Interstellar match-3 with deep meta systems and ad-light monetization.
Build and manage an aquarium empire with satisfying progression loops.
Rhythm tap game synced to upbeat tracks.
Light strategy card battles in short rounds.
Cook for mythical beasts in a whimsical kitchen.
Casual, puzzle, hyper-casual and idle sims consistently find strong T1 audiences.
Most titles go live within 4β8 weeks once the build passes our QA gate.
We do, with budgets tuned for T1 ROAS and retention rather than vanity installs.
We partner with studios of every size. Send us your build and weβll map a T1 launch plan within days.
Get the plan